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Head to head

Modern Combat 5: Blackout vs The Cube, Save Us

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2014 · 12 years ago
March 2026 · 6 months ago

Daily players

3 – 9
No population data

Estimated players

102k
292

Available on

  • Windows
  • Android
  • iOS
  • Nintendo
  • Windows

Developers

Publishers

Player activity

Smoothed estimated players over time.

Modern Combat 5: BlackoutThe Cube, Save Us

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
September 2026~101.9kUp 0.2%
August 2026~101.7kUp 0.2%
July 2026~101.5k

The Cube, Save Us

Average monthly estimated players
MonthEstimated playersChange
September 2026~292Down 0.3%
August 2026~293
July 2026~293

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Modern Combat 5: Blackout
0Down 100%
The Cube, Save Us
0Down 100%

Modern Combat 5: Blackout currently has 0 peak concurrent Steam players, while The Cube, Save Us has 0.

Twitch viewers

Modern Combat 5: Blackout
0Down 100%
The Cube, Save Us

Modern Combat 5: Blackout currently has 0 live Twitch viewers; no comparable data is tracked for The Cube, Save Us.

YouTube subscribers

Modern Combat 5: Blackout
915kUp 0.3%
The Cube, Save Us
458Down 0.9%

Modern Combat 5: Blackout currently has about 1998× as many YouTube subscribers as The Cube, Save Us — 915,000 vs 458.

How these estimates are made

Modern Combat 5: Blackout

Modern Combat 5: Blackout is estimated to have 3 – 9 players a day. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Cube, Save Us

The Cube, Save Us is showing no measurable concurrent players on Steam. Around 60k – 150k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.