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Head to head

Modern Combat 5: Blackout vs Stars End

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2014 · 12 years ago
December 2018 · 8 years ago

Daily players

No population data
3 – 9

Estimated players

101.8k
439Down 0.2%

Available on

  • Windows
  • Android
  • iOS
  • Nintendo
  • Windows

Perspectives

Developers

Player activity

Smoothed estimated players over time.

Modern Combat 5: BlackoutStars End

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
August 2026~101.7kUp 0.2%
July 2026~101.5k

Stars End

Average monthly estimated players
MonthEstimated playersChange
August 2026~438Up 19%
July 2026~369

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Modern Combat 5: Blackout
0
Stars End
1

Modern Combat 5: Blackout currently has 0 peak concurrent Steam players, while Stars End has 1.

Twitch viewers

Modern Combat 5: Blackout
2
Stars End

Modern Combat 5: Blackout currently has 2 live Twitch viewers; no comparable data is tracked for Stars End.

YouTube subscribers

Modern Combat 5: Blackout
914kUp 0.2%
Stars End

Modern Combat 5: Blackout currently has 914,000 YouTube subscribers; no comparable data is tracked for Stars End.

Discord members

Modern Combat 5: Blackout
Stars End
1.1kDown 0.7%

Stars End currently has 1,141 Discord members; no comparable data is tracked for Modern Combat 5: Blackout.

How these estimates are made

Modern Combat 5: Blackout

Modern Combat 5: Blackout is showing no measurable concurrent players on Steam. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Stars End

Stars End is estimated to have 3 – 9 players a day. Around 38k – 98k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.