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Head to head

Modern Combat 5: Blackout vs PropHunter

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2014 · 12 years ago
August 2021 · 5 years ago

Daily players

No population data
55 – 190

Estimated players

102.2k
130Up 3.9%

Available on

  • Windows
  • Android
  • iOS
  • Nintendo
  • Windows

Developers

—

Player activity

Smoothed estimated players over time.

Modern Combat 5: BlackoutPropHunter

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
October 2026~102.1kUp 0.1%
September 2026~102kUp 0.3%
August 2026~101.7kUp 0.2%
July 2026~101.5k—

PropHunter

Average monthly estimated players
MonthEstimated playersChange
October 2026~124
September 2026~124Down 2.4%
August 2026~127Up 18%
July 2026~108—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Modern Combat 5: Blackout
0Down 100%
PropHunter
12Down 25%

Modern Combat 5: Blackout currently has 0 peak concurrent Steam players, while PropHunter has 12.

Twitch viewers

Modern Combat 5: Blackout
0Down 100%
PropHunter
0Down 100%

Modern Combat 5: Blackout currently has 0 live Twitch viewers, while PropHunter has 0.

YouTube subscribers

Modern Combat 5: Blackout
917kUp 0.2%
PropHunter
22

Modern Combat 5: Blackout currently has about 41682× as many YouTube subscribers as PropHunter — 917,000 vs 22.

How these estimates are made

Modern Combat 5: Blackout

Modern Combat 5: Blackout is showing no measurable concurrent players on Steam. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

PropHunter

PropHunter is estimated to have 55 – 190 players a day. Around 32k – 81k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.