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Head to head

Mir 4 vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2021 · 5 years ago
February 2017 · 10 years ago

Daily players

27k – 96k
120k – 440k

Estimated players

56.6kUp 0.6%
219.2kDown 1.1%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Mir 4VRChat

Mir 4

Average monthly estimated players
MonthEstimated playersChange
August 2026~56.5kUp 2.2%
July 2026~55.3k

VRChat

Average monthly estimated players
MonthEstimated playersChange
August 2026~220.7kUp 1.2%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Mir 4
10.9kUp 3.6%
VRChat
49.9kDown 12%

VRChat currently has about 4.6× as many peak concurrent Steam players as Mir 4 — 49,943 vs 10,895.

Discord members

Mir 4
185.2k
VRChat
412kUp 0.3%

VRChat currently has about 2.2× as many Discord members as Mir 4 — 411,975 vs 185,164.

Twitch viewers

Mir 4
1.1kDown 25%
VRChat
7.5kDown 10%

VRChat currently has about 7.1× as many live Twitch viewers as Mir 4 — 7,485 vs 1,059.

YouTube subscribers

Mir 4
90.1kUp 0.2%
VRChat
127k

VRChat currently has about 1.4× as many YouTube subscribers as Mir 4 — 127,000 vs 90,100.

Reddit members

Mir 4
VRChat
238.1kUp 0.2%

VRChat currently has 238,147 subreddit members; no comparable data is tracked for Mir 4.

How these estimates are made

Mir 4

Mir 4 is estimated to have 27k – 96k players a day. Around 280k – 710k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 120k – 440k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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