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Head to head

Mir 4 vs Street Warriors Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2021 · 5 years ago
December 2016 · 10 years ago

Daily players

33k – 120k
No population data

Estimated players

58.3kUp 0.4%
162Down 0.4%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Mir 4Street Warriors Online

Mir 4

Average monthly estimated players
MonthEstimated playersChange
September 2026~58.1kUp 1.4%
August 2026~57.3kUp 3.6%
July 2026~55.3k

Street Warriors Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~163
August 2026~163
July 2026~163

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Mir 4
13.1kUp 20%
Street Warriors Online
0Down 100%

Mir 4 currently has 13,099 peak concurrent Steam players, while Street Warriors Online has 0.

Discord members

Mir 4
186.2kUp 0.6%
Street Warriors Online

Mir 4 currently has 186,218 Discord members; no comparable data is tracked for Street Warriors Online.

Twitch viewers

Mir 4
676Down 40%
Street Warriors Online

Mir 4 currently has 676 live Twitch viewers; no comparable data is tracked for Street Warriors Online.

YouTube subscribers

Mir 4
90kDown 0.1%
Street Warriors Online

Mir 4 currently has 90,000 YouTube subscribers; no comparable data is tracked for Street Warriors Online.

How these estimates are made

Mir 4

Mir 4 is estimated to have 33k – 120k players a day. Around 280k – 720k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Street Warriors Online

Street Warriors Online is showing no measurable concurrent players on Steam. Around 42k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.