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Head to head

Mir 4 vs Slither.io

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2021 · 5 years ago
March 2016 · 10 years ago

Daily players

33k – 120k
89 – 42k

Estimated players

57.9k
1.5kUp 12%

Available on

  • Windows
  • Android
  • iOS
  • Browser
  • Windows
  • macOS
  • Linux
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Mir 4Slither.io

Mir 4

Average monthly estimated players
MonthEstimated playersChange
September 2026~58kUp 1.2%
August 2026~57.3kUp 3.6%
July 2026~55.3k

Slither.io

Average monthly estimated players
MonthEstimated playersChange
September 2026~1.4kUp 1.6%
August 2026~1.4kUp 0.8%
July 2026~1.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Mir 4
12.4kUp 14%
Slither.io

Mir 4 currently has 12,442 peak concurrent Steam players; no comparable data is tracked for Slither.io.

Discord members

Mir 4
186.2kUp 0.6%
Slither.io

Mir 4 currently has 186,223 Discord members; no comparable data is tracked for Slither.io.

Twitch viewers

Mir 4
961Down 9.3%
Slither.io
3

Mir 4 currently has about 320× as many live Twitch viewers as Slither.io — 961 vs 3.

YouTube subscribers

Mir 4
90k
Slither.io

Mir 4 currently has 90,000 YouTube subscribers; no comparable data is tracked for Slither.io.

Reddit members

Mir 4
Slither.io
12.1kUp 0.9%

Slither.io currently has 12,062 subreddit members; no comparable data is tracked for Mir 4.

How these estimates are made

Mir 4

Mir 4 is estimated to have 33k – 120k players a day. Around 280k – 720k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Slither.io

Slither.io is estimated to have 89 – 42k players a day. Around 23k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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