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Mir 4 vs Rising Storm 2: Vietnam

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2021 · 5 years ago
May 2017 · 9 years ago

Daily players

31k – 110k
1k – 4k

Estimated players

57.7kUp 0.2%
13.6kUp 0.1%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Mir 4Rising Storm 2: Vietnam

Mir 4

Average monthly estimated players
MonthEstimated playersChange
September 2026~57.9kUp 1.0%
August 2026~57.3kUp 3.6%
July 2026~55.3k—

Rising Storm 2: Vietnam

Average monthly estimated players
MonthEstimated playersChange
September 2026~13.5k
August 2026~13.5kUp 8.1%
July 2026~12.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Mir 4
12.4kDown 10%
Rising Storm 2: Vietnam
320Down 28%

Mir 4 currently has about 39× as many peak concurrent Steam players as Rising Storm 2: Vietnam — 12,361 vs 320.

Discord members

Mir 4
186.5kUp 0.3%
Rising Storm 2: Vietnam
—

Mir 4 currently has 186,460 Discord members; no comparable data is tracked for Rising Storm 2: Vietnam.

Twitch viewers

Mir 4
2.4kUp 115%
Rising Storm 2: Vietnam
9Up 350%

Mir 4 currently has about 263× as many live Twitch viewers as Rising Storm 2: Vietnam — 2,369 vs 9.

YouTube subscribers

Mir 4
90kDown 0.1%
Rising Storm 2: Vietnam
74.3kUp 0.7%

Mir 4 currently has about 1.2× as many YouTube subscribers as Rising Storm 2: Vietnam — 90,000 vs 74,300.

How these estimates are made

Mir 4

Mir 4 is estimated to have 31k – 110k players a day. Around 280k – 720k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rising Storm 2: Vietnam

Rising Storm 2: Vietnam is estimated to have 1k – 4k players a day. Around 900k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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