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Head to head

Mir 4 vs Red Stone Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2021 · 5 years ago
April 2015 · 12 years ago

Daily players

29k – 100k
3 – 9

Estimated players

56.8kDown 0.9%
34Down 1.5%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Perspectives

—

Player activity

Smoothed estimated players over time.

Mir 4Red Stone Online

Mir 4

Average monthly estimated players
MonthEstimated playersChange
October 2026~57.2kDown 1.0%
September 2026~57.8kUp 0.9%
August 2026~57.3kUp 3.6%
July 2026~55.3k—

Red Stone Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~35Down 2.8%
September 2026~36Down 2.7%
August 2026~37Up 16%
July 2026~32—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Mir 4
11.1kDown 8.5%
Red Stone Online
1Down 67%

Mir 4 currently has about 11139× as many peak concurrent Steam players as Red Stone Online — 11,139 vs 1.

Discord members

Mir 4
184.3kDown 1.2%
Red Stone Online
—

Mir 4 currently has 184,283 Discord members; no comparable data is tracked for Red Stone Online.

Twitch viewers

Mir 4
601Down 23%
Red Stone Online
0

Mir 4 currently has 601 live Twitch viewers, while Red Stone Online has 0.

YouTube subscribers

Mir 4
89.9kDown 0.1%
Red Stone Online
—

Mir 4 currently has 89,900 YouTube subscribers; no comparable data is tracked for Red Stone Online.

How these estimates are made

Mir 4

Mir 4 is estimated to have 29k – 100k players a day. Around 280k – 720k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Red Stone Online

Red Stone Online is estimated to have 3 – 9 players a day. Around 11k – 28k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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