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Head to head

Mini World vs The Cube, Save Us

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2017 · 9 years ago
March 2026 · 6 months ago

Daily players

120 – 410
3 – 9

Estimated players

52.5k
291

Available on

  • Windows
  • Android
  • iOS
  • Windows

Developers

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Publishers

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Player activity

Smoothed estimated players over time.

Mini WorldThe Cube, Save Us

Mini World

Average monthly estimated players
MonthEstimated playersChange
September 2026~52.5kDown 0.1%
August 2026~52.5k
July 2026~52.5k—

The Cube, Save Us

Average monthly estimated players
MonthEstimated playersChange
September 2026~292Down 0.3%
August 2026~293
July 2026~293—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Mini World
62Down 19%
The Cube, Save Us
0

Mini World currently has 62 peak concurrent Steam players, while The Cube, Save Us has 0.

Reddit members

Mini World
152Up 2.7%
The Cube, Save Us
—

Mini World currently has 152 subreddit members; no comparable data is tracked for The Cube, Save Us.

Twitch viewers

Mini World
0
The Cube, Save Us
—

Mini World currently has 0 live Twitch viewers; no comparable data is tracked for The Cube, Save Us.

YouTube subscribers

Mini World
516kUp 0.2%
The Cube, Save Us
454Down 1.5%

Mini World currently has about 1137× as many YouTube subscribers as The Cube, Save Us — 516,000 vs 454.

How these estimates are made

Mini World

Mini World is estimated to have 120 – 410 players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Cube, Save Us

The Cube, Save Us is estimated to have 3 – 9 players a day. Around 60k – 150k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.