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Head to head

Mini World vs Second Life

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2017 · 9 years ago
June 2003 · 23 years ago

Daily players

80 – 280
63 – 29k

Estimated players

52.5k
8.5k

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • macOS
  • Linux

Developers

—

Publishers

—

Player activity

Smoothed estimated players over time.

Mini WorldSecond Life

Mini World

Average monthly estimated players
MonthEstimated playersChange
October 2026~52.5k
September 2026~52.5k
August 2026~52.5k
July 2026~52.5k—

Second Life

Average monthly estimated players
MonthEstimated playersChange
October 2026~8.5kUp 0.2%
September 2026~8.5kUp 0.3%
August 2026~8.5kUp 0.2%
July 2026~8.4k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Mini World
42Down 30%
Second Life
—

Mini World currently has 42 peak concurrent Steam players; no comparable data is tracked for Second Life.

Reddit members

Mini World
154Up 2.0%
Second Life
25.8kUp 0.6%

Second Life currently has about 167× as many subreddit members as Mini World — 25,774 vs 154.

Twitch viewers

Mini World
0
Second Life
—

Mini World currently has 0 live Twitch viewers; no comparable data is tracked for Second Life.

YouTube subscribers

Mini World
516k
Second Life
59.2k

Mini World currently has about 8.7× as many YouTube subscribers as Second Life — 516,000 vs 59,200.

How these estimates are made

Mini World

Mini World is estimated to have 80 – 280 players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Second Life

Second Life is estimated to have 63 – 29k players a day. Around 28k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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