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Head to head

Mini World vs Palworld

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2017 · 9 years ago
July 2026 · 1 month ago

Daily players

300 – 1k
700k – 3m

Estimated players

52.5k
440.6kDown 14%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • Xbox
  • macOS
  • PlayStation

Player activity

Smoothed estimated players over time.

Mini WorldPalworld

Mini World

Average monthly estimated players
MonthEstimated playersChange
August 2026~52.5k
July 2026~52.5k

Palworld

Average monthly estimated players
MonthEstimated playersChange
August 2026~506.4kUp 4.8%
July 2026~483.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Mini World
98Down 33%
Palworld
265.6kDown 34%

Palworld currently has about 2710× as many peak concurrent Steam players as Mini World — 265,584 vs 98.

Reddit members

Mini World
147Up 1.4%
Palworld
868.1kUp 1.4%

Palworld currently has about 5905× as many subreddit members as Mini World — 868,053 vs 147.

Twitch viewers

Mini World
0
Palworld
11.3kDown 48%

Mini World currently has 0 live Twitch viewers, while Palworld has 11,277.

YouTube subscribers

Mini World
516k
Palworld
605kUp 0.8%

Palworld currently has about 1.2× as many YouTube subscribers as Mini World — 605,000 vs 516,000.

Discord members

Mini World
Palworld
311.8kUp 1.2%

Palworld currently has 311,761 Discord members; no comparable data is tracked for Mini World.

How these estimates are made

Mini World

Mini World is estimated to have 300 – 1k players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Palworld

Palworld is estimated to have 700k – 3m players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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