Head to head
Metro Conflict: The Origin vs The Crew 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
- Xbox
Player activity
Smoothed estimated players over time.
Metro Conflict: The Origin
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~144 | Down 0.7% |
| September 2026 | ~145 | |
| August 2026 | ~145 | |
| July 2026 | ~145 | — |
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~38.3k | Up 0.8% |
| September 2026 | ~38k | Down 0.4% |
| August 2026 | ~38.2k | Up 5.6% |
| July 2026 | ~36.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Metro Conflict: The Origin
- 0
- The Crew 2
- 541Down 3.2%
Metro Conflict: The Origin currently has 0 peak concurrent Steam players, while The Crew 2 has 541.
Discord members
- Metro Conflict: The Origin
- —
- The Crew 2
- 101.7kUp 0.2%
The Crew 2 currently has 101,740 Discord members; no comparable data is tracked for Metro Conflict: The Origin.
Reddit members
- Metro Conflict: The Origin
- —
- The Crew 2
- 22kUp 0.5%
The Crew 2 currently has 22,035 subreddit members; no comparable data is tracked for Metro Conflict: The Origin.
Twitch viewers
- Metro Conflict: The Origin
- —
- The Crew 2
- 13
The Crew 2 currently has 13 live Twitch viewers; no comparable data is tracked for Metro Conflict: The Origin.
How these estimates are made
Metro Conflict: The Origin
Metro Conflict: The Origin is showing no measurable concurrent players on Steam. Around 38k – 98k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Crew 2
The Crew 2 is estimated to have 2k – 6k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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