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Head to head

MetaCity M vs Rec Room

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
June 2016 · 10 years ago

Daily players

No population data
240 – 850

Estimated players

2kDown 0.8%
123kDown 0.3%

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Publishers

Player activity

Smoothed estimated players over time.

MetaCity MRec Room

MetaCity M

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kUp 0.1%
August 2026~2kUp 18%
July 2026~1.7k

Rec Room

Average monthly estimated players
MonthEstimated playersChange
September 2026~126.1kDown 1.5%
August 2026~128.1kDown 0.5%
July 2026~128.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

MetaCity M
8.7kDown 0.4%
Rec Room
196.2kUp 0.5%

Rec Room currently has about 23× as many Discord members as MetaCity M — 196,155 vs 8,717.

YouTube subscribers

MetaCity M
1.6kDown 0.6%
Rec Room
616kUp 0.2%

Rec Room currently has about 392× as many YouTube subscribers as MetaCity M — 616,000 vs 1,570.

Steam concurrent players

MetaCity M
Rec Room
112Down 40%

Rec Room currently has 112 peak concurrent Steam players; no comparable data is tracked for MetaCity M.

Reddit members

MetaCity M
Rec Room
72.8kUp 0.8%

Rec Room currently has 72,848 subreddit members; no comparable data is tracked for MetaCity M.

Twitch viewers

MetaCity M
Rec Room
12Up 300%

Rec Room currently has 12 live Twitch viewers; no comparable data is tracked for MetaCity M.

How these estimates are made

MetaCity M

MetaCity M is estimated to have 5 – 2k players a day. Around 3k – 290k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Rec Room

Rec Room is estimated to have 240 – 850 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.