Head to head
Meridian 59 vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Meridian 59
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~92 | |
| September 2026 | ~92 | |
| August 2026 | ~92 | Up 21% |
| July 2026 | ~76 | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~30.5k | Down 0.4% |
| September 2026 | ~30.7k | Up 0.9% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Meridian 59
- 5Down 44%
- Pixel Worlds
- 913Up 24%
Pixel Worlds currently has about 183× as many peak concurrent Steam players as Meridian 59 — 913 vs 5.
Reddit members
- Meridian 59
- 501Up 1.4%
- Pixel Worlds
- 4.4kUp 1.0%
Pixel Worlds currently has about 8.8× as many subreddit members as Meridian 59 — 4,390 vs 501.
Twitch viewers
- Meridian 59
- 0
- Pixel Worlds
- 15Down 46%
Meridian 59 currently has 0 live Twitch viewers, while Pixel Worlds has 15.
Discord members
- Meridian 59
- —
- Pixel Worlds
- 60.6kDown 4.4%
Pixel Worlds currently has 60,626 Discord members; no comparable data is tracked for Meridian 59.
YouTube subscribers
- Meridian 59
- —
- Pixel Worlds
- 138k
Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for Meridian 59.
How these estimates are made
Meridian 59
Meridian 59 is estimated to have 13 – 44 players a day. Around 13k – 33k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pixel Worlds
Pixel Worlds is estimated to have 2k – 8k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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