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Head to head

Melee vs Tree of Savior

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2019 · 8 years ago
May 2016 · 10 years ago

Daily players

3 – 9
490 – 2k

Estimated players

70Up 0.7%
8.4k

Available on

  • Windows
  • Windows

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

MeleeTree of Savior

Melee

Average monthly estimated players
MonthEstimated playersChange
September 2026~70
August 2026~70Up 19%
July 2026~59—

Tree of Savior

Average monthly estimated players
MonthEstimated playersChange
September 2026~8.4kUp 1.0%
August 2026~8.4kUp 0.2%
July 2026~8.3k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Melee
0
Tree of Savior
205Up 6.2%

Melee currently has 0 peak concurrent Steam players, while Tree of Savior has 205.

Twitch viewers

Melee
1
Tree of Savior
44Up 110%

Tree of Savior currently has about 44× as many live Twitch viewers as Melee — 44 vs 1.

YouTube subscribers

Melee
34
Tree of Savior
12.9k

Tree of Savior currently has about 379× as many YouTube subscribers as Melee — 12,900 vs 34.

Discord members

Melee
—
Tree of Savior
6.3kUp 1.0%

Tree of Savior currently has 6,349 Discord members; no comparable data is tracked for Melee.

Reddit members

Melee
—
Tree of Savior
30.7k

Tree of Savior currently has 30,660 subreddit members; no comparable data is tracked for Melee.

How these estimates are made

Melee

Melee is estimated to have 3 – 9 players a day. Around 20k – 51k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Tree of Savior

Tree of Savior is estimated to have 490 – 2k players a day. Around 370k – 940k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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