Head to head
MegaMod vs Realm of the Mad God
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Browser
- Windows
- macOS
Player activity
Smoothed estimated players over time.
MegaMod
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.2k | Up 2.3% |
| August 2026 | ~1.2k | Down 0.3% |
| July 2026 | ~1.2k | — |
Realm of the Mad God
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~35.8k | Up 0.3% |
| August 2026 | ~35.7k | Up 19% |
| July 2026 | ~30k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- MegaMod
- 3.8kDown 0.5%
- Realm of the Mad God
- 67.6kUp 0.9%
Realm of the Mad God currently has about 18× as many Discord members as MegaMod — 67,611 vs 3,783.
YouTube subscribers
- MegaMod
- 3.6kDown 0.3%
- Realm of the Mad God
- 12.4k
Realm of the Mad God currently has about 3.4× as many YouTube subscribers as MegaMod — 12,400 vs 3,630.
Steam concurrent players
- MegaMod
- —
- Realm of the Mad God
- 1.6kUp 15%
Realm of the Mad God currently has 1,564 peak concurrent Steam players; no comparable data is tracked for MegaMod.
Reddit members
- MegaMod
- —
- Realm of the Mad God
- 93.3kUp 0.4%
Realm of the Mad God currently has 93,347 subreddit members; no comparable data is tracked for MegaMod.
Twitch viewers
- MegaMod
- —
- Realm of the Mad God
- 120Up 10%
Realm of the Mad God currently has 120 live Twitch viewers; no comparable data is tracked for MegaMod.
How these estimates are made
MegaMod
MegaMod is estimated to have 4 – 2k players a day. Around 3k – 260k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Realm of the Mad God
Realm of the Mad God is estimated to have 4k – 15k players a day. Around 750k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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