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Head to head

MegaMod vs Palworld

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
July 2026 · 2 months ago

Daily players

No population data
240k – 840k

Estimated players

1.2kDown 2.3%
351.1kDown 2.4%

Available on

  • Browser
  • Windows
  • Xbox
  • macOS
  • PlayStation

Player activity

Smoothed estimated players over time.

MegaModPalworld

MegaMod

Average monthly estimated players
MonthEstimated playersChange
September 2026~1.2kUp 1.7%
August 2026~1.2kDown 0.3%
July 2026~1.2k

Palworld

Average monthly estimated players
MonthEstimated playersChange
September 2026~358.3kDown 20%
August 2026~446.2kDown 7.6%
July 2026~483.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

MegaMod
3.8kDown 0.4%
Palworld
316.8kUp 0.7%

Palworld currently has about 84× as many Discord members as MegaMod — 316,756 vs 3,779.

YouTube subscribers

MegaMod
3.6kDown 0.3%
Palworld
609k

Palworld currently has about 168× as many YouTube subscribers as MegaMod — 609,000 vs 3,630.

Steam concurrent players

MegaMod
Palworld
62.8kDown 74%

Palworld currently has 62,840 peak concurrent Steam players; no comparable data is tracked for MegaMod.

Reddit members

MegaMod
Palworld
900.4kUp 2.2%

Palworld currently has 900,435 subreddit members; no comparable data is tracked for MegaMod.

Twitch viewers

MegaMod
Palworld
1.2kDown 90%

Palworld currently has 1,153 live Twitch viewers; no comparable data is tracked for MegaMod.

How these estimates are made

MegaMod

MegaMod is estimated to have 4 – 2k players a day. Around 3k – 250k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Palworld

Palworld is estimated to have 240k – 840k players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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