Head to head
DayZ vs Maximum Velocity
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
Categories
Player activity
Smoothed estimated players over time.
DayZ
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~193.3k | Down 0.3% |
| August 2026 | ~193.9k | Up 12% |
| July 2026 | ~173.1k | — |
Maximum Velocity
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~78 | Down 1.3% |
| August 2026 | ~79 | Down 1.3% |
| July 2026 | ~80 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- DayZ
- 26.6kDown 50%
- Maximum Velocity
- 0
DayZ currently has 26,612 peak concurrent Steam players, while Maximum Velocity has 0.
Discord members
- DayZ
- 190kUp 0.9%
- Maximum Velocity
- 319Up 0.3%
DayZ currently has about 596× as many Discord members as Maximum Velocity — 190,044 vs 319.
Reddit members
- DayZ
- 560.7kUp 0.4%
- Maximum Velocity
- —
DayZ currently has 560,664 subreddit members; no comparable data is tracked for Maximum Velocity.
Twitch viewers
- DayZ
- 2.8kDown 59%
- Maximum Velocity
- —
DayZ currently has 2,847 live Twitch viewers; no comparable data is tracked for Maximum Velocity.
YouTube subscribers
- DayZ
- 136kUp 0.7%
- Maximum Velocity
- —
DayZ currently has 136,000 YouTube subscribers; no comparable data is tracked for Maximum Velocity.
How these estimates are made
DayZ
DayZ is estimated to have 140k – 490k players a day. Around 5m – 13m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Maximum Velocity
Maximum Velocity is showing no measurable concurrent players on Steam. Around 250 – 640 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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