Head to head
Maritime Hegemony vs Strinova
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
Player activity
Smoothed estimated players over time.
Maritime Hegemony
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~67 | Up 20% |
| August 2026 | ~56 | Up 75% |
| July 2026 | ~32 | — |
Strinova
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~52.7k | Up 2.2% |
| August 2026 | ~51.6k | Up 1.2% |
| July 2026 | ~50.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Maritime Hegemony
- 34Down 5.6%
- Strinova
- 2.5kDown 5.1%
Strinova currently has about 73× as many peak concurrent Steam players as Maritime Hegemony — 2,488 vs 34.
YouTube subscribers
- Maritime Hegemony
- 395Up 96%
- Strinova
- 26.7kUp 0.4%
Strinova currently has about 68× as many YouTube subscribers as Maritime Hegemony — 26,700 vs 395.
Discord members
- Maritime Hegemony
- —
- Strinova
- 145.6k
Strinova currently has 145,551 Discord members; no comparable data is tracked for Maritime Hegemony.
Reddit members
- Maritime Hegemony
- —
- Strinova
- 16.1kUp 1.0%
Strinova currently has 16,068 subreddit members; no comparable data is tracked for Maritime Hegemony.
Twitch viewers
- Maritime Hegemony
- —
- Strinova
- 310Down 15%
Strinova currently has 310 live Twitch viewers; no comparable data is tracked for Maritime Hegemony.
How these estimates are made
Maritime Hegemony
Maritime Hegemony is estimated to have 90 – 320 players a day. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Strinova
Strinova is estimated to have 6k – 20k players a day. Around 520k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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