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Head to head

Magical Girl vs Rec Room

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2024 · 2 years ago
June 2016 · 10 years ago

Daily players

No population data
68 – 240

Estimated players

1
129.8kDown 0.2%

Available on

  • Windows
  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Developers

Publishers

Player activity

Smoothed estimated players over time.

Magical GirlRec Room

Magical Girl

Average monthly estimated players
MonthEstimated playersChange
August 2026~1
July 2026~1

Rec Room

Average monthly estimated players
MonthEstimated playersChange
August 2026~129.2kUp 0.3%
July 2026~128.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Magical Girl
0
Rec Room
1Down 75%

Magical Girl currently has 0 live Twitch viewers, while Rec Room has 1.

Steam concurrent players

Magical Girl
Rec Room
32Down 83%

Rec Room currently has 32 peak concurrent Steam players; no comparable data is tracked for Magical Girl.

Discord members

Magical Girl
Rec Room
195.1kUp 0.2%

Rec Room currently has 195,081 Discord members; no comparable data is tracked for Magical Girl.

Reddit members

Magical Girl
Rec Room
72kUp 0.2%

Rec Room currently has 72,034 subreddit members; no comparable data is tracked for Magical Girl.

YouTube subscribers

Magical Girl
Rec Room
614k

Rec Room currently has 614,000 YouTube subscribers; no comparable data is tracked for Magical Girl.

How these estimates are made

Magical Girl

Magical Girl is showing no measurable concurrent players on Steam. Around 300 – 770 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rec Room

Rec Room is estimated to have 68 – 240 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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