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Head to head

Madness Online vs Raid Land

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2026 · 8 months ago
May 2020 · 6 years ago

Daily players

0 – 180
No population data

Estimated players

2Up 14%
35.2k

Available on

  • Browser
  • Browser
  • Windows
  • macOS

Publishers

—

Player activity

Smoothed estimated players over time.

Madness OnlineRaid Land

Madness Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~2
August 2026~2Up 100%
July 2026~1—

Raid Land

Average monthly estimated players
MonthEstimated playersChange
September 2026~35.1kDown 0.2%
August 2026~35.1k
July 2026~35.2k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Madness Online
0
Raid Land
—

Madness Online currently has 0 live Twitch viewers; no comparable data is tracked for Raid Land.

YouTube subscribers

Madness Online
16
Raid Land
16.4k

Raid Land currently has about 1025× as many YouTube subscribers as Madness Online — 16,400 vs 16.

Steam concurrent players

Madness Online
—
Raid Land
0

Raid Land currently has 0 peak concurrent Steam players; no comparable data is tracked for Madness Online.

Discord members

Madness Online
—
Raid Land
163.6kUp 0.1%

Raid Land currently has 163,640 Discord members; no comparable data is tracked for Madness Online.

Reddit members

Madness Online
—
Raid Land
576Up 0.3%

Raid Land currently has 576 subreddit members; no comparable data is tracked for Madness Online.

How these estimates are made

Madness Online

Madness Online is estimated to have 0 – 180 players a day. Around 240 – 30k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Raid Land

Raid Land is showing no measurable concurrent players on Steam. Around 21k – 55k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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