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Head to head

Mabinogi Mobile vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2025 · 1 year ago
February 2017 · 10 years ago

Daily players

250 – 120k
150k – 520k

Estimated players

6.7kUp 2.2%
217.4kDown 2.5%

Available on

  • Android
  • iOS
  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Mabinogi MobileVRChat

Mabinogi Mobile

Average monthly estimated players
MonthEstimated playersChange
August 2026~6.8kUp 0.6%
July 2026~6.8k

VRChat

Average monthly estimated players
MonthEstimated playersChange
August 2026~219.4kUp 0.6%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Mabinogi Mobile
147Up 717%
VRChat
7.1kDown 9.7%

VRChat currently has about 48× as many live Twitch viewers as Mabinogi Mobile — 7,060 vs 147.

YouTube subscribers

Mabinogi Mobile
64.1kUp 0.9%
VRChat
128kUp 0.8%

VRChat currently has about 2× as many YouTube subscribers as Mabinogi Mobile — 128,000 vs 64,100.

Steam concurrent players

Mabinogi Mobile
VRChat
59kDown 5.1%

VRChat currently has 59,000 peak concurrent Steam players; no comparable data is tracked for Mabinogi Mobile.

Discord members

Mabinogi Mobile
VRChat
412.9kUp 0.3%

VRChat currently has 412,944 Discord members; no comparable data is tracked for Mabinogi Mobile.

Reddit members

Mabinogi Mobile
VRChat
238.4kUp 0.2%

VRChat currently has 238,427 subreddit members; no comparable data is tracked for Mabinogi Mobile.

How these estimates are made

Mabinogi Mobile

Mabinogi Mobile is estimated to have 250 – 120k players a day. Around 47k – 5m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VRChat

VRChat is estimated to have 150k – 520k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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