Head to head
Mabinogi Mobile vs Raid: Shadow Legends
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Mabinogi Mobile
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~6.8k | Up 0.6% |
| July 2026 | ~6.8k | — |
Raid: Shadow Legends
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~145k | Up 13% |
| July 2026 | ~128.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Mabinogi Mobile
- 147Up 717%
- Raid: Shadow Legends
- 169Up 71%
Mabinogi Mobile and Raid: Shadow Legends are nearly even on live Twitch viewers — 147 vs 169.
YouTube subscribers
- Mabinogi Mobile
- 64.1kUp 0.9%
- Raid: Shadow Legends
- 189k
Raid: Shadow Legends currently has about 2.9× as many YouTube subscribers as Mabinogi Mobile — 189,000 vs 64,100.
Steam concurrent players
- Mabinogi Mobile
- —
- Raid: Shadow Legends
- 986Down 20%
Raid: Shadow Legends currently has 986 peak concurrent Steam players; no comparable data is tracked for Mabinogi Mobile.
Discord members
- Mabinogi Mobile
- —
- Raid: Shadow Legends
- 250.8kUp 0.4%
Raid: Shadow Legends currently has 250,776 Discord members; no comparable data is tracked for Mabinogi Mobile.
Reddit members
- Mabinogi Mobile
- —
- Raid: Shadow Legends
- 414.2k
Raid: Shadow Legends currently has 414,216 subreddit members; no comparable data is tracked for Mabinogi Mobile.
How these estimates are made
Mabinogi Mobile
Mabinogi Mobile is estimated to have 250 – 120k players a day. Around 47k – 5m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Raid: Shadow Legends
Raid: Shadow Legends is estimated to have 3k – 11k players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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