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LoveBeat vs Stick Fight: The Game

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2009 · 18 years ago
September 2017 · 9 years ago

Daily players

530 – 2k
830 – 3k

Estimated players

275Down 2.9%
51.4k

Available on

  • Windows
  • Windows
  • macOS
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

LoveBeatStick Fight: The Game

LoveBeat

Average monthly estimated players
MonthEstimated playersChange
September 2026~281Down 9.1%
August 2026~309Up 6.2%
July 2026~291

Stick Fight: The Game

Average monthly estimated players
MonthEstimated playersChange
September 2026~51.4kUp 1.8%
August 2026~50.5kUp 1.9%
July 2026~49.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

LoveBeat
215Down 20%
Stick Fight: The Game
209Down 33%

LoveBeat and Stick Fight: The Game are nearly even on peak concurrent Steam players — 215 vs 209.

Twitch viewers

LoveBeat
2Down 33%
Stick Fight: The Game
12Down 76%

Stick Fight: The Game currently has about 6× as many live Twitch viewers as LoveBeat — 12 vs 2.

Reddit members

LoveBeat
Stick Fight: The Game
5.9kUp 0.4%

Stick Fight: The Game currently has 5,929 subreddit members; no comparable data is tracked for LoveBeat.

YouTube subscribers

LoveBeat
Stick Fight: The Game
381kUp 2.4%

Stick Fight: The Game currently has 381,000 YouTube subscribers; no comparable data is tracked for LoveBeat.

How these estimates are made

LoveBeat

LoveBeat is estimated to have 530 – 2k players a day. Around 44k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Stick Fight: The Game

Stick Fight: The Game is estimated to have 830 – 3k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.