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Head to head

Lost Epic vs Otherside

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2022 · 4 years ago
February 2023 · 4 years ago

Daily players

15 – 53
42 – 19k

Estimated players

246Up 4.3%
29.8k

Available on

  • Windows
  • PlayStation
  • Nintendo
  • Browser
  • Windows
  • macOS
  • Android
  • iOS

Publishers

—

Player activity

Smoothed estimated players over time.

Lost EpicOtherside

Lost Epic

Average monthly estimated players
MonthEstimated playersChange
October 2026~228Up 5.6%
September 2026~216Up 2.4%
August 2026~211Up 9.9%
July 2026~192—

Otherside

Average monthly estimated players
MonthEstimated playersChange
October 2026~29.7kDown 0.2%
September 2026~29.7kDown 0.1%
August 2026~29.8kUp 18%
July 2026~25.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Lost Epic
3Down 83%
Otherside
—

Lost Epic currently has 3 peak concurrent Steam players; no comparable data is tracked for Otherside.

Twitch viewers

Lost Epic
0Down 100%
Otherside
—

Lost Epic currently has 0 live Twitch viewers; no comparable data is tracked for Otherside.

YouTube subscribers

Lost Epic
1.3kUp 33%
Otherside
18.5k

Otherside currently has about 14× as many YouTube subscribers as Lost Epic — 18,500 vs 1,290.

Discord members

Lost Epic
—
Otherside
131.4kDown 0.3%

Otherside currently has 131,426 Discord members; no comparable data is tracked for Lost Epic.

How these estimates are made

Lost Epic

Lost Epic is estimated to have 15 – 53 players a day. Around 31k – 80k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Otherside

Otherside is estimated to have 42 – 19k players a day. Around 16k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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