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Head to head

Live Bingo vs Rec Room

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
June 2016 · 10 years ago

Daily players

No population data
370 – 1k

Estimated players

7Up 1.4%
128.9kUp 3.6%

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Developers

—

Publishers

—

Player activity

Smoothed estimated players over time.

Live BingoRec Room

Live Bingo

Average monthly estimated players
MonthEstimated playersChange
September 2026~7
August 2026~7
July 2026~7—

Rec Room

Average monthly estimated players
MonthEstimated playersChange
September 2026~126.3kDown 1.4%
August 2026~128.1kDown 0.5%
July 2026~128.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Live Bingo
70Up 1.4%
Rec Room
618kUp 0.5%

Rec Room currently has about 8829× as many YouTube subscribers as Live Bingo — 618,000 vs 70.

Steam concurrent players

Live Bingo
—
Rec Room
131Up 44%

Rec Room currently has 131 peak concurrent Steam players; no comparable data is tracked for Live Bingo.

Discord members

Live Bingo
—
Rec Room
196.3kUp 0.5%

Rec Room currently has 196,347 Discord members; no comparable data is tracked for Live Bingo.

Reddit members

Live Bingo
—
Rec Room
72.9kUp 0.8%

Rec Room currently has 72,944 subreddit members; no comparable data is tracked for Live Bingo.

Twitch viewers

Live Bingo
—
Rec Room
4Down 50%

Rec Room currently has 4 live Twitch viewers; no comparable data is tracked for Live Bingo.

How these estimates are made

Live Bingo

Live Bingo is estimated to have 1 – 430 players a day. Around 610 – 65k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Rec Room

Rec Room is estimated to have 370 – 1k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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