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Head to head

Leviathan: Streams of Legends vs Pokémon Go

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
July 2016 · 10 years ago

Daily players

No population data
540 – 250k

Estimated players

68Up 0.1%
817.8k

Available on

  • Windows
  • macOS
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Leviathan: Streams of LegendsPokémon Go

Leviathan: Streams of Legends

Average monthly estimated players
MonthEstimated playersChange
August 2026~68
July 2026~68

Pokémon Go

Average monthly estimated players
MonthEstimated playersChange
August 2026~814.2kUp 16%
July 2026~704.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Leviathan: Streams of Legends
676
Pokémon Go
1.3mUp 0.8%

Pokémon Go currently has about 1953× as many YouTube subscribers as Leviathan: Streams of Legends — 1,320,000 vs 676.

Discord members

Leviathan: Streams of Legends
Pokémon Go
287.5kUp 1.4%

Pokémon Go currently has 287,533 Discord members; no comparable data is tracked for Leviathan: Streams of Legends.

Reddit members

Leviathan: Streams of Legends
Pokémon Go
5.7mUp 0.3%

Pokémon Go currently has 5,687,197 subreddit members; no comparable data is tracked for Leviathan: Streams of Legends.

Twitch viewers

Leviathan: Streams of Legends
Pokémon Go
5.4kUp 329%

Pokémon Go currently has 5,388 live Twitch viewers; no comparable data is tracked for Leviathan: Streams of Legends.

How these estimates are made

Leviathan: Streams of Legends

Leviathan: Streams of Legends is estimated to have 4 – 2k players a day. Around 2k – 220k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Pokémon Go

Pokémon Go is estimated to have 540 – 250k players a day. Around 100k – 10m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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