Head to head
Legend of Edda vs Once Human
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
- PlayStation
Player activity
Smoothed estimated players over time.
Legend of Edda
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~47 | Up 9.3% |
| August 2026 | ~43 | Up 4.9% |
| July 2026 | ~41 | — |
Once Human
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~312.3k | Up 6.0% |
| August 2026 | ~294.7k | Up 0.7% |
| July 2026 | ~292.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Legend of Edda
- 12Up 50%
- Once Human
- 19.8kUp 0.7%
Once Human currently has about 1647× as many peak concurrent Steam players as Legend of Edda — 19,766 vs 12.
Twitch viewers
- Legend of Edda
- 0
- Once Human
- 3.4kUp 9.4%
Legend of Edda currently has 0 live Twitch viewers, while Once Human has 3,441.
Discord members
- Legend of Edda
- —
- Once Human
- 818.5kUp 5.6%
Once Human currently has 818,501 Discord members; no comparable data is tracked for Legend of Edda.
Reddit members
- Legend of Edda
- —
- Once Human
- 119.4kUp 14%
Once Human currently has 119,438 subreddit members; no comparable data is tracked for Legend of Edda.
YouTube subscribers
- Legend of Edda
- —
- Once Human
- 335kUp 3.1%
Once Human currently has 335,000 YouTube subscribers; no comparable data is tracked for Legend of Edda.
How these estimates are made
Legend of Edda
Legend of Edda is estimated to have 30 – 110 players a day. Around 13k – 34k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Once Human
Once Human is estimated to have 60k – 210k players a day. Around 2m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


