Head to head
Last Epoch vs Robocraft
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Linux
- macOS
- PlayStation
- Windows
- macOS
- Linux
Categories
Player activity
Smoothed estimated players over time.
Last Epoch
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~104k | Up 12% |
| September 2026 | ~92.6k | Up 0.7% |
| August 2026 | ~91.9k | Down 1.2% |
| July 2026 | ~93k | — |
Robocraft
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~14.9k | |
| September 2026 | ~14.9k | |
| August 2026 | ~14.9k | Up 15% |
| July 2026 | ~13k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Last Epoch
- 3.1kUp 62%
- Robocraft
- 3Down 40%
Last Epoch currently has about 1021× as many peak concurrent Steam players as Robocraft — 3,064 vs 3.
Discord members
- Last Epoch
- 183.5kDown 0.7%
- Robocraft
- —
Last Epoch currently has 183,475 Discord members; no comparable data is tracked for Robocraft.
Reddit members
- Last Epoch
- 168.4kUp 0.7%
- Robocraft
- —
Last Epoch currently has 168,375 subreddit members; no comparable data is tracked for Robocraft.
Twitch viewers
- Last Epoch
- 35Down 98%
- Robocraft
- 0
Last Epoch currently has 35 live Twitch viewers, while Robocraft has 0.
YouTube subscribers
- Last Epoch
- 59.2kUp 0.2%
- Robocraft
- 31.8k
Last Epoch currently has about 1.9× as many YouTube subscribers as Robocraft — 59,200 vs 31,800.
How these estimates are made
Last Epoch
Last Epoch is estimated to have 13k – 46k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Robocraft
Robocraft is estimated to have 8 – 26 players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


