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Killbot vs Stick Fight: The Game

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2016 · 10 years ago
September 2017 · 9 years ago

Daily players

No population data
830 – 3k

Estimated players

12
51.4k

Available on

  • Windows
  • Windows
  • macOS
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

KillbotStick Fight: The Game

Killbot

Average monthly estimated players
MonthEstimated playersChange
September 2026~12Down 7.7%
August 2026~13Up 8.3%
July 2026~12

Stick Fight: The Game

Average monthly estimated players
MonthEstimated playersChange
September 2026~51.4kUp 1.8%
August 2026~50.5kUp 1.9%
July 2026~49.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Killbot
0
Stick Fight: The Game
209Down 33%

Killbot currently has 0 peak concurrent Steam players, while Stick Fight: The Game has 209.

Reddit members

Killbot
Stick Fight: The Game
5.9kUp 0.4%

Stick Fight: The Game currently has 5,929 subreddit members; no comparable data is tracked for Killbot.

Twitch viewers

Killbot
Stick Fight: The Game
12Down 76%

Stick Fight: The Game currently has 12 live Twitch viewers; no comparable data is tracked for Killbot.

YouTube subscribers

Killbot
Stick Fight: The Game
381kUp 2.4%

Stick Fight: The Game currently has 381,000 YouTube subscribers; no comparable data is tracked for Killbot.

How these estimates are made

Killbot

Killbot is showing no measurable concurrent players on Steam. Around 5k – 12k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Stick Fight: The Game

Stick Fight: The Game is estimated to have 830 – 3k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.