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Head to head

Key to Heaven vs Pandemic Express: Zombie Escape

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2024 · 2 years ago
September 2019 · 7 years ago

Daily players

3 – 9
3 – 9

Estimated players

213Down 5.6%
88.2kUp 0.3%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Key to HeavenPandemic Express: Zombie Escape

Key to Heaven

Average monthly estimated players
MonthEstimated playersChange
October 2026~220Down 0.9%
September 2026~222
August 2026~222Up 0.9%
July 2026~220—

Pandemic Express: Zombie Escape

Average monthly estimated players
MonthEstimated playersChange
October 2026~87.9kUp 0.4%
September 2026~87.6kUp 0.3%
August 2026~87.4kUp 0.5%
July 2026~87k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Key to Heaven
1Down 67%
Pandemic Express: Zombie Escape
1

Key to Heaven and Pandemic Express: Zombie Escape are nearly even on peak concurrent Steam players — 1 vs 1.

Discord members

Key to Heaven
729Down 0.8%
Pandemic Express: Zombie Escape
—

Key to Heaven currently has 729 Discord members; no comparable data is tracked for Pandemic Express: Zombie Escape.

YouTube subscribers

Key to Heaven
172
Pandemic Express: Zombie Escape
879kUp 0.8%

Pandemic Express: Zombie Escape currently has about 5110× as many YouTube subscribers as Key to Heaven — 879,000 vs 172.

How these estimates are made

Key to Heaven

Key to Heaven is estimated to have 3 – 9 players a day. Around 7k – 18k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Pandemic Express: Zombie Escape

Pandemic Express: Zombie Escape is estimated to have 3 – 9 players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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