Head to head
Kart Evolution 2025 vs Rec Room
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
- PlayStation
- Xbox
- Nintendo
Categories
Player activity
Smoothed estimated players over time.
Kart Evolution 2025
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~1.4k | Down 1.1% |
| July 2026 | ~1.4k | — |
Rec Room
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~127.9k | Down 0.6% |
| July 2026 | ~128.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Kart Evolution 2025
- 1
- Rec Room
- 89Down 55%
Rec Room currently has about 89× as many peak concurrent Steam players as Kart Evolution 2025 — 89 vs 1.
Discord members
- Kart Evolution 2025
- 6.3kDown 0.3%
- Rec Room
- 195.2kUp 0.5%
Rec Room currently has about 31× as many Discord members as Kart Evolution 2025 — 195,245 vs 6,318.
Reddit members
- Kart Evolution 2025
- —
- Rec Room
- 72.3kUp 0.8%
Rec Room currently has 72,335 subreddit members; no comparable data is tracked for Kart Evolution 2025.
Twitch viewers
- Kart Evolution 2025
- —
- Rec Room
- 0Down 100%
Rec Room currently has 0 live Twitch viewers; no comparable data is tracked for Kart Evolution 2025.
YouTube subscribers
- Kart Evolution 2025
- —
- Rec Room
- 615kUp 0.3%
Rec Room currently has 615,000 YouTube subscribers; no comparable data is tracked for Kart Evolution 2025.
How these estimates are made
Kart Evolution 2025
Kart Evolution 2025 is estimated to have 3 – 9 players a day. Around 2k – 6k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Rec Room
Rec Room is estimated to have 280 – 990 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


