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Head to head

Kakele Online: MMORPG vs Raid Land

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2020 · 7 years ago
May 2020 · 6 years ago

Daily players

200 – 710
No population data

Estimated players

1.3kUp 0.8%
35.2kUp 0.1%

Available on

  • Windows
  • Browser
  • Windows
  • macOS

Perspectives

Publishers

Player activity

Smoothed estimated players over time.

Kakele Online: MMORPGRaid Land

Kakele Online: MMORPG

Average monthly estimated players
MonthEstimated playersChange
September 2026~1.3kUp 1.5%
August 2026~1.2kUp 1.9%
July 2026~1.2k

Raid Land

Average monthly estimated players
MonthEstimated playersChange
September 2026~35.1k
August 2026~35.1k
July 2026~35.2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Kakele Online: MMORPG
48Down 43%
Raid Land
0

Kakele Online: MMORPG currently has 48 peak concurrent Steam players, while Raid Land has 0.

Reddit members

Kakele Online: MMORPG
1.7kUp 1.4%
Raid Land
575Up 0.2%

Kakele Online: MMORPG currently has about 3× as many subreddit members as Raid Land — 1,740 vs 575.

YouTube subscribers

Kakele Online: MMORPG
9.9kUp 2.7%
Raid Land
16.4k

Raid Land currently has about 1.7× as many YouTube subscribers as Kakele Online: MMORPG — 16,400 vs 9,860.

Discord members

Kakele Online: MMORPG
Raid Land
163.5k

Raid Land currently has 163,518 Discord members; no comparable data is tracked for Kakele Online: MMORPG.

How these estimates are made

Kakele Online: MMORPG

Kakele Online: MMORPG is estimated to have 200 – 710 players a day. Around 17k – 44k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Raid Land

Raid Land is showing no measurable concurrent players on Steam. Around 21k – 55k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.