Head to head
Just Cause 3: Multiplayer Mod vs State of Survival
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Just Cause 3: Multiplayer Mod
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~275 | Up 0.4% |
| September 2026 | ~274 | |
| August 2026 | ~274 | Up 0.4% |
| July 2026 | ~273 | — |
State of Survival
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~66.4k | Down 0.3% |
| September 2026 | ~66.6k | |
| August 2026 | ~66.6k | Up 13% |
| July 2026 | ~58.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Just Cause 3: Multiplayer Mod
- 2Up 100%
- State of Survival
- 119Down 2.5%
State of Survival currently has about 60× as many peak concurrent Steam players as Just Cause 3: Multiplayer Mod — 119 vs 2.
Discord members
- Just Cause 3: Multiplayer Mod
- —
- State of Survival
- 224.2kDown 0.5%
State of Survival currently has 224,154 Discord members; no comparable data is tracked for Just Cause 3: Multiplayer Mod.
Twitch viewers
- Just Cause 3: Multiplayer Mod
- —
- State of Survival
- 0Down 100%
State of Survival currently has 0 live Twitch viewers; no comparable data is tracked for Just Cause 3: Multiplayer Mod.
How these estimates are made
Just Cause 3: Multiplayer Mod
Just Cause 3: Multiplayer Mod is estimated to have 10 – 35 players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
State of Survival
State of Survival is estimated to have 370 – 1k players a day. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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