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Head to head

Jumping Master vs Stumble Guys

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2019 · 7 years ago
September 2020 · 6 years ago

Daily players

No population data
9k – 33k

Estimated players

9
468kDown 0.4%

Available on

  • Windows
  • Windows
  • Android
  • iOS
  • Xbox
  • PlayStation
  • Nintendo

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Jumping MasterStumble Guys

Jumping Master

Average monthly estimated players
MonthEstimated playersChange
September 2026~9
August 2026~9
July 2026~9

Stumble Guys

Average monthly estimated players
MonthEstimated playersChange
September 2026~468.7k
August 2026~468.3k
July 2026~468k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Jumping Master
Stumble Guys
1.9kDown 43%

Stumble Guys currently has 1,930 peak concurrent Steam players; no comparable data is tracked for Jumping Master.

Discord members

Jumping Master
Stumble Guys
778.4k

Stumble Guys currently has 778,353 Discord members; no comparable data is tracked for Jumping Master.

Twitch viewers

Jumping Master
Stumble Guys
157Up 4.7%

Stumble Guys currently has 157 live Twitch viewers; no comparable data is tracked for Jumping Master.

YouTube subscribers

Jumping Master
Stumble Guys
2.9m

Stumble Guys currently has 2,920,000 YouTube subscribers; no comparable data is tracked for Jumping Master.

How these estimates are made

Jumping Master

Jumping Master is showing no measurable concurrent players on Steam. Around 4k – 9k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Stumble Guys

Stumble Guys is estimated to have 9k – 33k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.