Head to head
Izanagi Online vs Tom Clancy's The Division
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
Categories
Player activity
Smoothed estimated players over time.
Izanagi Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~10.2k | |
| August 2026 | ~10.2k | Up 0.3% |
| July 2026 | ~10.2k | — |
Tom Clancy's The Division
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~52.7k | Up 0.5% |
| August 2026 | ~52.5k | Up 0.2% |
| July 2026 | ~52.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- Izanagi Online
- 102k
- Tom Clancy's The Division
- —
Izanagi Online currently has 102,000 YouTube subscribers; no comparable data is tracked for Tom Clancy's The Division.
Steam concurrent players
- Izanagi Online
- —
- Tom Clancy's The Division
- 1.3kUp 225%
Tom Clancy's The Division currently has 1,341 peak concurrent Steam players; no comparable data is tracked for Izanagi Online.
Reddit members
- Izanagi Online
- —
- Tom Clancy's The Division
- 427.5kUp 0.4%
Tom Clancy's The Division currently has 427,518 subreddit members; no comparable data is tracked for Izanagi Online.
Twitch viewers
- Izanagi Online
- —
- Tom Clancy's The Division
- 88Down 19%
Tom Clancy's The Division currently has 88 live Twitch viewers; no comparable data is tracked for Izanagi Online.
How these estimates are made
Izanagi Online
Izanagi Online is estimated to have 78 – 37k players a day. Around 32k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Tom Clancy's The Division
Tom Clancy's The Division is estimated to have 3k – 11k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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