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Head to head

Ironfell vs Once Human

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2021 · 5 years ago
July 2024 · 2 years ago

Daily players

No population data
53k – 190k

Estimated players

1
311.2kUp 3.2%

Available on

  • macOS
  • Windows
  • Android
  • iOS
  • PlayStation

Player activity

Smoothed estimated players over time.

IronfellOnce Human

Ironfell

Average monthly estimated players
MonthEstimated playersChange
September 2026~1Down 50%
August 2026~2Up 100%
July 2026~1—

Once Human

Average monthly estimated players
MonthEstimated playersChange
September 2026~312.9kUp 6.2%
August 2026~294.7kUp 0.7%
July 2026~292.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Ironfell
0
Once Human
17.1kDown 46%

Ironfell currently has 0 peak concurrent Steam players, while Once Human has 17,065.

Discord members

Ironfell
—
Once Human
821.7kUp 5.0%

Once Human currently has 821,667 Discord members; no comparable data is tracked for Ironfell.

Reddit members

Ironfell
—
Once Human
123kUp 14%

Once Human currently has 122,997 subreddit members; no comparable data is tracked for Ironfell.

Twitch viewers

Ironfell
—
Once Human
4.1kDown 24%

Once Human currently has 4,110 live Twitch viewers; no comparable data is tracked for Ironfell.

YouTube subscribers

Ironfell
—
Once Human
336kUp 2.8%

Once Human currently has 336,000 YouTube subscribers; no comparable data is tracked for Ironfell.

How these estimates are made

Ironfell

Ironfell is showing no measurable concurrent players on Steam. Around 500 – 1k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Once Human

Once Human is estimated to have 53k – 190k players a day. Around 2m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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