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Head to head

iRacing vs Wonderland Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
June 2024 · 2 years ago

Daily players

2k – 7k
130 – 470

Estimated players

55.1kUp 0.2%
49Down 6.9%

Available on

  • Windows
  • Windows

Developers

—

Player activity

Smoothed estimated players over time.

iRacingWonderland Online

iRacing

Average monthly estimated players
MonthEstimated playersChange
October 2026~55.3kUp 0.3%
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

Wonderland Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~53
September 2026~53Down 5.4%
August 2026~56Down 5.1%
July 2026~59—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
800Down 12%
Wonderland Online
50Down 18%

iRacing currently has about 16× as many peak concurrent Steam players as Wonderland Online — 800 vs 50.

Reddit members

iRacing
247kUp 0.7%
Wonderland Online
—

iRacing currently has 246,987 subreddit members; no comparable data is tracked for Wonderland Online.

Twitch viewers

iRacing
3.2kUp 49%
Wonderland Online
0

iRacing currently has 3,183 live Twitch viewers, while Wonderland Online has 0.

YouTube subscribers

iRacing
289kUp 0.7%
Wonderland Online
—

iRacing currently has 289,000 YouTube subscribers; no comparable data is tracked for Wonderland Online.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Wonderland Online

Wonderland Online is estimated to have 130 – 470 players a day. Around 8k – 20k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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