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Head to head

iRacing vs Voice of Pripyat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
October 2014 · 12 years ago

Daily players

2k – 8k
No population data

Estimated players

55.2kDown 0.1%
8

Available on

  • Windows
  • Windows
  • macOS
  • Linux

Player activity

Smoothed estimated players over time.

iRacingVoice of Pripyat

iRacing

Average monthly estimated players
MonthEstimated playersChange
October 2026~55.3kUp 0.3%
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

Voice of Pripyat

Average monthly estimated players
MonthEstimated playersChange
October 2026~8
September 2026~8
August 2026~8Down 11%
July 2026~9—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
914Up 37%
Voice of Pripyat
0

iRacing currently has 914 peak concurrent Steam players, while Voice of Pripyat has 0.

Reddit members

iRacing
246.7kUp 0.7%
Voice of Pripyat
—

iRacing currently has 246,716 subreddit members; no comparable data is tracked for Voice of Pripyat.

Twitch viewers

iRacing
2.4kDown 9.3%
Voice of Pripyat
—

iRacing currently has 2,381 live Twitch viewers; no comparable data is tracked for Voice of Pripyat.

YouTube subscribers

iRacing
288kUp 0.3%
Voice of Pripyat
—

iRacing currently has 288,000 YouTube subscribers; no comparable data is tracked for Voice of Pripyat.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 8k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Voice of Pripyat

Voice of Pripyat is showing no measurable concurrent players on Steam. Around 3k – 9k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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