Head to head
iRacing vs Uncharted Waters Origin
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~55.2k | Down 0.4% |
| October 2026 | ~55.4k | Up 0.5% |
| September 2026 | ~55.2k | Up 1.1% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Uncharted Waters Origin
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~559 | Down 1.1% |
| October 2026 | ~565 | Down 3.1% |
| September 2026 | ~583 | Down 1.5% |
| August 2026 | ~592 | Up 20% |
| July 2026 | ~492 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 613Down 32%
- Uncharted Waters Origin
- 529Down 1.9%
iRacing currently has about 1.2× as many peak concurrent Steam players as Uncharted Waters Origin — 613 vs 529.
Reddit members
- iRacing
- 247.5kUp 0.6%
- Uncharted Waters Origin
- —
iRacing currently has 247,540 subreddit members; no comparable data is tracked for Uncharted Waters Origin.
Twitch viewers
- iRacing
- 1.7kDown 60%
- Uncharted Waters Origin
- 0
iRacing currently has 1,680 live Twitch viewers, while Uncharted Waters Origin has 0.
YouTube subscribers
- iRacing
- 289kUp 0.3%
- Uncharted Waters Origin
- 1k
iRacing currently has about 281× as many YouTube subscribers as Uncharted Waters Origin — 289,000 vs 1,030.
How these estimates are made
iRacing
iRacing is estimated to have 2k – 8k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Uncharted Waters Origin
Uncharted Waters Origin is estimated to have 1k – 5k players a day. Around 46k – 120k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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From the same developers or publishers.



