Head to head
iRacing vs Tanki Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
- macOS
- Android
- Browser
- Linux
- Nintendo
- iOS
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~55k | Up 0.8% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Tanki Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~17.3k | Up 0.9% |
| August 2026 | ~17.1k | Up 6.2% |
| July 2026 | ~16.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 935Up 43%
- Tanki Online
- 36Down 60%
iRacing currently has about 26× as many peak concurrent Steam players as Tanki Online — 935 vs 36.
Reddit members
- iRacing
- 245kUp 0.8%
- Tanki Online
- 3.2kUp 1.4%
iRacing currently has about 75× as many subreddit members as Tanki Online — 244,984 vs 3,247.
Twitch viewers
- iRacing
- 1.3kDown 42%
- Tanki Online
- 4Down 43%
iRacing currently has about 327× as many live Twitch viewers as Tanki Online — 1,309 vs 4.
YouTube subscribers
- iRacing
- 287kUp 0.3%
- Tanki Online
- 109k
iRacing currently has about 2.6× as many YouTube subscribers as Tanki Online — 287,000 vs 109,000.
Discord members
- iRacing
- —
- Tanki Online
- 23.4kUp 0.3%
Tanki Online currently has 23,422 Discord members; no comparable data is tracked for iRacing.
How these estimates are made
iRacing
iRacing is estimated to have 2k – 8k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Tanki Online
Tanki Online is estimated to have 230 – 800 players a day. Around 150k – 380k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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