Head to head
iRacing vs Supremacy 1914
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~55k | Up 0.8% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Supremacy 1914
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~6k | Down 2.3% |
| August 2026 | ~6.1k | Down 0.9% |
| July 2026 | ~6.2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 750Down 2.7%
- Supremacy 1914
- 157Down 47%
iRacing currently has about 4.8× as many peak concurrent Steam players as Supremacy 1914 — 750 vs 157.
Reddit members
- iRacing
- 245.1kUp 0.7%
- Supremacy 1914
- —
iRacing currently has 245,108 subreddit members; no comparable data is tracked for Supremacy 1914.
Twitch viewers
- iRacing
- 1.3kDown 54%
- Supremacy 1914
- 0
iRacing currently has 1,270 live Twitch viewers, while Supremacy 1914 has 0.
YouTube subscribers
- iRacing
- 287kUp 0.3%
- Supremacy 1914
- —
iRacing currently has 287,000 YouTube subscribers; no comparable data is tracked for Supremacy 1914.
Discord members
- iRacing
- —
- Supremacy 1914
- 23.6kDown 4.0%
Supremacy 1914 currently has 23,621 Discord members; no comparable data is tracked for iRacing.
How these estimates are made
iRacing
iRacing is estimated to have 2k – 7k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Supremacy 1914
Supremacy 1914 is estimated to have 580 – 2k players a day. Around 98k – 250k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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