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Head to head

iRacing vs Supremacy 1914

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
January 2019 · 8 years ago

Daily players

2k – 7k
580 – 2k

Estimated players

54.9kUp 0.5%
5.7kDown 2.9%

Available on

  • Windows
  • Windows
  • Android

Player activity

Smoothed estimated players over time.

iRacingSupremacy 1914

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55kUp 0.8%
August 2026~54.6k
July 2026~54.6k

Supremacy 1914

Average monthly estimated players
MonthEstimated playersChange
September 2026~6kDown 2.3%
August 2026~6.1kDown 0.9%
July 2026~6.2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
750Down 2.7%
Supremacy 1914
157Down 47%

iRacing currently has about 4.8× as many peak concurrent Steam players as Supremacy 1914 — 750 vs 157.

Reddit members

iRacing
245.1kUp 0.7%
Supremacy 1914

iRacing currently has 245,108 subreddit members; no comparable data is tracked for Supremacy 1914.

Twitch viewers

iRacing
1.3kDown 54%
Supremacy 1914
0

iRacing currently has 1,270 live Twitch viewers, while Supremacy 1914 has 0.

YouTube subscribers

iRacing
287kUp 0.3%
Supremacy 1914

iRacing currently has 287,000 YouTube subscribers; no comparable data is tracked for Supremacy 1914.

Discord members

iRacing
Supremacy 1914
23.6kDown 4.0%

Supremacy 1914 currently has 23,621 Discord members; no comparable data is tracked for iRacing.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Supremacy 1914

Supremacy 1914 is estimated to have 580 – 2k players a day. Around 98k – 250k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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