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Head to head

iRacing vs Strinova

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
August 2023 · 3 years ago

Daily players

3k – 9k
6k – 21k

Estimated players

56.7kDown 1.4%
51.5kUp 2.8%

Available on

  • Windows
  • Windows
  • PlayStation

Player activity

Smoothed estimated players over time.

iRacingStrinova

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

Strinova

Average monthly estimated players
MonthEstimated playersChange
September 2026~52.2kUp 1.2%
August 2026~51.6kUp 1.2%
July 2026~50.9k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
1kUp 55%
Strinova
2.4kDown 3.8%

Strinova currently has about 2.3× as many peak concurrent Steam players as iRacing — 2,426 vs 1,044.

Reddit members

iRacing
245.5kUp 0.7%
Strinova
16.1kUp 0.9%

iRacing currently has about 15× as many subreddit members as Strinova — 245,507 vs 16,134.

Twitch viewers

iRacing
1.4kDown 39%
Strinova
193Down 43%

iRacing currently has about 7.2× as many live Twitch viewers as Strinova — 1,381 vs 193.

YouTube subscribers

iRacing
288kUp 0.7%
Strinova
26.8kUp 0.4%

iRacing currently has about 11× as many YouTube subscribers as Strinova — 288,000 vs 26,800.

Discord members

iRacing
—
Strinova
145.6k

Strinova currently has 145,642 Discord members; no comparable data is tracked for iRacing.

How these estimates are made

iRacing

iRacing is estimated to have 3k – 9k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Strinova

Strinova is estimated to have 6k – 21k players a day. Around 520k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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