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Head to head

iRacing vs Spirit Animal Survival

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
January 2018 · 9 years ago

Daily players

3k – 10k
3 – 9

Estimated players

55.5kDown 1.9%
14Up 0.7%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

iRacingSpirit Animal Survival

iRacing

Average monthly estimated players
MonthEstimated playersChange
October 2026~55.3kUp 0.3%
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

Spirit Animal Survival

Average monthly estimated players
MonthEstimated playersChange
October 2026~15Up 7.1%
September 2026~14
August 2026~14Up 7.7%
July 2026~13—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
822Up 5.9%
Spirit Animal Survival
0Down 100%

iRacing currently has 822 peak concurrent Steam players, while Spirit Animal Survival has 0.

Reddit members

iRacing
246.9kUp 0.7%
Spirit Animal Survival
—

iRacing currently has 246,862 subreddit members; no comparable data is tracked for Spirit Animal Survival.

Twitch viewers

iRacing
2.1kDown 16%
Spirit Animal Survival
—

iRacing currently has 2,065 live Twitch viewers; no comparable data is tracked for Spirit Animal Survival.

YouTube subscribers

iRacing
289kUp 0.7%
Spirit Animal Survival
—

iRacing currently has 289,000 YouTube subscribers; no comparable data is tracked for Spirit Animal Survival.

How these estimates are made

iRacing

iRacing is estimated to have 3k – 10k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Spirit Animal Survival

Spirit Animal Survival is estimated to have 3 – 9 players a day. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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