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iRacing VS Second Life

Compare iRacing and Second Life side by side. See how they compare in terms of player count, popularity, active users, and community size.


Game status

Status

Active

The iRacing game status is active.

Status

Active

The Second Life game status is active.

Estimated daily players

Estimated Daily Players

~15 thousand

We estimate that iRacing has currently around 15k players daily.

iRacing is a well-known online racing simulator released in 2008, famous for its realism and dedicated esports scene. While niche, it retains a steady, passionate player base due to ongoing updates, seasonal content, and a strong competitive ladder. However, the racing sim niche is smaller than mainstream genres; thus, DAP is estimated to be around 15,000.

Estimated Daily Players

~30 thousand

We estimate that Second Life has currently around 30k players daily.

Second Life is a classic sandbox MMO launched in 2003. While its peak popularity has long passed, it retains a dedicated core audience, especially among content creators and virtual community participants. Its age and niche status mean lower numbers than mainstream MMOs, but it still maintains tens of thousands of daily users due to its unique virtual world and social economy.

Game age

Age

17 years ago

iRacing was released on August 2008 and is now 17 years old.

Age

22 years ago

Second Life was released on June 2003 and is now 22 years old.

Platforms

iRacing runs on 1 platform.

Second Life runs on 3 platforms.

Player perspectives

Developers

Publishers

Categories