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Head to head

iRacing vs Seal Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
July 2003 · 23 years ago

Daily players

2k – 6k
13 – 6k

Estimated players

55.1kUp 0.2%
1Up 50%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

iRacingSeal Online

iRacing

Average monthly estimated players
MonthEstimated playersChange
October 2026~54.9kDown 0.4%
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

Seal Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~1
September 2026~1—
August 2026—Down 100%
July 2026~1—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
691Down 39%
Seal Online
—

iRacing currently has 691 peak concurrent Steam players; no comparable data is tracked for Seal Online.

Reddit members

iRacing
245.9kUp 0.8%
Seal Online
—

iRacing currently has 245,949 subreddit members; no comparable data is tracked for Seal Online.

Twitch viewers

iRacing
1.2kDown 62%
Seal Online
1Down 50%

iRacing currently has about 1175× as many live Twitch viewers as Seal Online — 1,175 vs 1.

YouTube subscribers

iRacing
288kUp 0.7%
Seal Online
—

iRacing currently has 288,000 YouTube subscribers; no comparable data is tracked for Seal Online.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 6k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Seal Online

Seal Online is estimated to have 13 – 6k players a day. Around 11k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.