Head to head
iRacing vs Runes of Legend
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~55.4k | Up 0.4% |
| September 2026 | ~55.2k | Up 1.1% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Runes of Legend
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~4.4k | Up 0.8% |
| September 2026 | ~4.4k | Up 1.1% |
| August 2026 | ~4.3k | Up 0.4% |
| July 2026 | ~4.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 1.1kUp 60%
- Runes of Legend
- —
iRacing currently has 1,121 peak concurrent Steam players; no comparable data is tracked for Runes of Legend.
Reddit members
- iRacing
- 247.4kUp 0.7%
- Runes of Legend
- —
iRacing currently has 247,362 subreddit members; no comparable data is tracked for Runes of Legend.
Twitch viewers
- iRacing
- 1.3kDown 31%
- Runes of Legend
- —
iRacing currently has 1,340 live Twitch viewers; no comparable data is tracked for Runes of Legend.
YouTube subscribers
- iRacing
- 289kUp 0.3%
- Runes of Legend
- —
iRacing currently has 289,000 YouTube subscribers; no comparable data is tracked for Runes of Legend.
Discord members
- iRacing
- —
- Runes of Legend
- 19.2kDown 1.7%
Runes of Legend currently has 19,197 Discord members; no comparable data is tracked for iRacing.
How these estimates are made
iRacing
iRacing is estimated to have 3k – 10k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Runes of Legend
Runes of Legend is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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