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Head to head

iRacing vs Mir 4

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
August 2021 · 5 years ago

Daily players

2k – 7k
28k – 100k

Estimated players

55.5kUp 0.6%
57.4kUp 0.8%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

iRacingMir 4

iRacing

Average monthly estimated players
MonthEstimated playersChange
October 2026~55.3kUp 0.3%
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

Mir 4

Average monthly estimated players
MonthEstimated playersChange
October 2026~57.4kDown 0.8%
September 2026~57.8kUp 0.9%
August 2026~57.3kUp 3.6%
July 2026~55.3k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
796Down 33%
Mir 4
11.3kDown 9.5%

Mir 4 currently has about 14× as many peak concurrent Steam players as iRacing — 11,317 vs 796.

Reddit members

iRacing
247.1kUp 0.7%
Mir 4
—

iRacing currently has 247,135 subreddit members; no comparable data is tracked for Mir 4.

Twitch viewers

iRacing
658Down 73%
Mir 4
339Down 64%

iRacing currently has about 1.9× as many live Twitch viewers as Mir 4 — 658 vs 339.

YouTube subscribers

iRacing
289kUp 0.3%
Mir 4
89.9kDown 0.1%

iRacing currently has about 3.2× as many YouTube subscribers as Mir 4 — 289,000 vs 89,900.

Discord members

iRacing
—
Mir 4
186.5k

Mir 4 currently has 186,526 Discord members; no comparable data is tracked for iRacing.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Mir 4

Mir 4 is estimated to have 28k – 100k players a day. Around 280k – 720k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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