Head to head
iRacing vs Mir 4
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~55.3k | Up 0.3% |
| September 2026 | ~55.2k | Up 1.1% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Mir 4
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~57.4k | Down 0.8% |
| September 2026 | ~57.8k | Up 0.9% |
| August 2026 | ~57.3k | Up 3.6% |
| July 2026 | ~55.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 796Down 33%
- Mir 4
- 11.3kDown 9.5%
Mir 4 currently has about 14× as many peak concurrent Steam players as iRacing — 11,317 vs 796.
Reddit members
- iRacing
- 247.1kUp 0.7%
- Mir 4
- —
iRacing currently has 247,135 subreddit members; no comparable data is tracked for Mir 4.
Twitch viewers
- iRacing
- 658Down 73%
- Mir 4
- 339Down 64%
iRacing currently has about 1.9× as many live Twitch viewers as Mir 4 — 658 vs 339.
YouTube subscribers
- iRacing
- 289kUp 0.3%
- Mir 4
- 89.9kDown 0.1%
iRacing currently has about 3.2× as many YouTube subscribers as Mir 4 — 289,000 vs 89,900.
Discord members
- iRacing
- —
- Mir 4
- 186.5k
Mir 4 currently has 186,526 Discord members; no comparable data is tracked for iRacing.
How these estimates are made
iRacing
iRacing is estimated to have 2k – 7k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Mir 4
Mir 4 is estimated to have 28k – 100k players a day. Around 280k – 720k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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