Head to head
iRacing vs Lusternia: Age of Ascension
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Browser
- Windows
- macOS
- Linux
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~55.4k | Up 0.4% |
| September 2026 | ~55.2k | Up 1.1% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Lusternia: Age of Ascension
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~2 | |
| September 2026 | ~2 | |
| August 2026 | ~2 | |
| July 2026 | ~2 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 656Down 26%
- Lusternia: Age of Ascension
- —
iRacing currently has 656 peak concurrent Steam players; no comparable data is tracked for Lusternia: Age of Ascension.
Reddit members
- iRacing
- 247.4kUp 0.6%
- Lusternia: Age of Ascension
- —
iRacing currently has 247,405 subreddit members; no comparable data is tracked for Lusternia: Age of Ascension.
Twitch viewers
- iRacing
- 1kDown 59%
- Lusternia: Age of Ascension
- —
iRacing currently has 1,022 live Twitch viewers; no comparable data is tracked for Lusternia: Age of Ascension.
YouTube subscribers
- iRacing
- 289kUp 0.3%
- Lusternia: Age of Ascension
- 17
iRacing currently has about 17000× as many YouTube subscribers as Lusternia: Age of Ascension — 289,000 vs 17.
How these estimates are made
iRacing
iRacing is estimated to have 2k – 7k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Lusternia: Age of Ascension
Lusternia: Age of Ascension is estimated to have 0 – 180 players a day. Around 250 – 31k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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