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Head to head

Influence vs VRChat

VerdictVRChat has ~38462× Influence's daily players (~500k vs ~13, as of Nov 10, 2026). Influence's estimate is low confidence: read the gap as an order of magnitude.

Side by side

Values shared by both games are highlighted.

Status

Released
Released

Released

September 2023 · 3 years ago
February 2017 · 10 years ago

Est. daily players

~133 – 39Low confidence · Last measured Nov 10, 2026
~500k300k – 840kUp 6.4% this weekMedium confidence · Last measured Nov 10, 2026

Available on

  • Browser
  • Android
  • iOS
  • Windows

Publishers

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Player activity

Estimated daily players (central estimate) for both games.

InfluenceVRChat

Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.

Discord members

Influence
82
VRChat
418.8k

VRChat currently has about 5107× as many Discord members as Influence — 418,775 vs 82.

Reddit members

Influence
327
VRChat
242.8k

VRChat currently has about 743× as many subreddit members as Influence — 242,803 vs 327.

YouTube subscribers

Influence
787
VRChat
132k

VRChat currently has about 168× as many YouTube subscribers as Influence — 132,000 vs 787.

Steam concurrent players

Influence
—
VRChat
53.4kUp 39% past week

VRChat currently has 53,394 peak concurrent Steam players; no comparable data is tracked for Influence.

Twitch viewers

Influence
—
VRChat
9.9kUp 80% past week

VRChat currently has 9,904 live Twitch viewers; no comparable data is tracked for Influence.

How these estimates are made

Influence

We estimate that about 13 people play Influence on a typical day (most likely between 3 and 39), based on data from Nov 10, 2026. Around 7,600 accounts (between 2,600 and 18,000) have played it at some point. Influence publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.

VRChat

We estimate that about 500,000 people play VRChat on a typical day (most likely between 300,000 and 840,000), based on data from Nov 10, 2026. Around 9,600,000 accounts (between 6,300,000 and 15,000,000) have played it at some point. It is anchored on Steam’s official concurrent-player count, converted to daily players, so players on other launchers or consoles may not be fully counted. Confidence: medium — Steam covers part of the player base, or several community signals agree.

How we estimate

Compare two other games